Monday, August 11, 2008

MobileTaps & Ludum Dare 12

I haven't posted in a few days since I've been working heavily on MobileTaps (the first product for the startup I'm working with, Gesture Blue) and over the weekend spent roughly 42 hours (plus six hours sleeping) on the Ludum Dare 48-hour solo game development contest.

While music isnt the center of the game, it does play a role. Enemies movements are synched with the music so that it is predictable when they will move. The normal mode is basically a song, with enemies appearing at faster rates as the song gets more intense. This would be intresting to do with music anylsis : Tempo determines the speed at which the characters move and intensity determines the rate they appear at. In Time Attack mode, the music gets more intense as you are closer to losing, but as of right now the transitions aren't that smooth.


Win32 : for those with Visual Studio
http://www.andrewbeckmusic.com/LD12/TowerOfAbbaAbeckWin32.zip

Win32 : for those without visual studio:
http://www.andrewbeckmusic.com/LD12/TowerOfAbbaAbeckWin32NoVC.zip

And for OS X:
http://www.andrewbeckmusic.com/LD12/LD12-TowerOfAbbaAbeck.zip

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