While music isnt the center of the game, it does play a role. Enemies movements are synched with the music so that it is predictable when they will move. The normal mode is basically a song, with enemies appearing at faster rates as the song gets more intense. This would be intresting to do with music anylsis : Tempo determines the speed at which the characters move and intensity determines the rate they appear at. In Time Attack mode, the music gets more intense as you are closer to losing, but as of right now the transitions aren't that smooth.
Win32 : for those with Visual Studio
http://www.andrewbeckmusic.com/LD12/TowerOfAbbaAbeckWin32.zip
Win32 : for those without visual studio:
http://www.andrewbeckmusic.com/LD12/TowerOfAbbaAbeckWin32NoVC.zip
http://www.andrewbeckmusic.com/LD12/LD12-TowerOfAbbaAbeck.zip
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